This is how I see it build up for the game. I been using this list myself and this is just a short version of it.
BEGINNING
Intro to Game – musical arrangement – Suitable intro with nice build-up to main theme 1:00 {Light Orchestra}
MAIN GAME THEME
Artist Soundtrack – 4:00/5:00 min. – Game Title/Story.
IN GAME MUSIC
Subtle & Engaging / 2:30 Looping {Light Orchestra/Ambience}
ENVIROMENT CHANGE
“Ambience 1, 2 & 3” – Quiet & Subtle / 2:30 Looping {Light Orchestra/Dark ambience}
“Battle Music 1, 2 & 3” – Orchestrated & Epic / 1:30 {Percussion, Full Blown Orchestra}
“Cut Scenes 1, 2 & 3” – In depth & revealing / 2:30 {Light Orchestra}
“Club Music 1, 2 & 3” – Electronic, Rock, Downtempo/Chill, Pop, / 3:00-4:00 {Light Orchestra}
IN GAME MOMENTS
“Being Chased” – Fast & Edgy / 2:30 Looping {Percussion, Horns, Trumpets}
“Close Calls” – Holy Crap Moments / 00:15 {Percussion, Strings, Bells}
“Character Dies” – Sad & Emotional / 00:10 {Cellos, Violins, Tuba}
“Character Lives” – Incredible & Magical / 00:10 {Horns, Flutes, Harps/Uplifting}
GAME SCREENS & MENUS
“Mission Success” – Thrilling & Congratulatory / 00:30) {Chimes, Victory Horns}
“Mission Failure” – Disappointment & Regret / 00:30 {Strings, Sad Slow Horns}
“Continue” – Engaging / 00:10) {Light Orchestra / Downtempo}
“Load Screen” – Hypnotic & Trance Subtle / 00.30 Looping {Strings, Light Percussion/Electronic/Guitars}
“Title Screen” – Memorizing & Hypnotic / 01:00 Looping {Percussion, Orchestra/Electronic/Uplifting}
“Mission Screen” – Intense & Down to Business / 00:30 Looping {Percussion, Orchestra}
“Menu Buttons”- Click/Select, Over, Back, Up/Down, Error {Bells, Chimes and Special FX/}
OTHER
“Misc. Moments” – Different Stabs and Scales – Misc. Music {Bells, Chimes, Interesting Instruments}
“Special Effects” – Different Whooshes and Transitional Elements for Menus and Screens
ENDING
“End Credits 1& 2” – Conclusion & Relieving / 2:30 {Full Orchestra/Soundtrack}
Music is a religion just without a God..right?