August Update
Greetings, Kindred. You are probably wondering where have we been, when’s our Kickstarter, and what’s even happening to the project right now. Well, allow us to answer all of those questions…
These are truly challenging times, as the launch of a Kickstarter campaign is a difficult and a time-consuming task. Yes, we had success with Russian Boomstarter, but foreign platforms require a lot more time and effort. This isn’t just about preparing new content, like video and images, but also solving numerous legal and financial problems. Unfortunately, this process often drags on, and we too are to blame for this.
In any case, we have liaised with our foreign partners and in these next few days we will start to actively cooperate with the gaming press, allowing us to maximize the exposure to Project Dogmat and potentially increase the size of our audience, which is crucial for this type of project.
As a result, we are unfortunately forced to postpone the launch of our campaign to a later date, giving our PR specialists more time to work with the mass media. The approximate date is now set in the October. After all, we can’t afford to be rash and launch the campaign without being 100% certain that it will be successful.

Our team is developing something truly special for the Kickstarter. Right now, we’re working on a couple of game elements and prototypes that we plan to showcase as the campaign progresses. And it won’t be limited to just video demonstrations or screenshots, but we won’t go into too much detail right now.
Even though we’re now mainly focusing on preparing the Kickstarter campaign (and solving the corresponding issues), our team still has the time to continue working on the game. In the last couple of months, we have significantly improved our character editor, and have shared the news on all social networks. We’re also actively working on the GUI and are exploring new possibilities to control Addicts and vampire territories. This last part will be one of the most important parts of the upcoming gameplay and so it requires a lot of attention from our developers.
You’ll find out more from our Kickstarter campaign, keep your eyes open for more updates and don’t forget to support the project!










Я думаю что Unity еще покажет себя, модели персонажей это только начало
ААА!!! Ребята, я в вас верю! Я бедный студент, но при первой возможности найду чем помочь!)) Надеюсь, что ваша компания пройдет на УРА! Удачи вам!!
look great like “the secret world”
hope this game would be B2P (with future dlcs\expansions) and not F2P or P2P.
the f2p model is lame and the p2p model is dying.
Honestly, the problems with Free-to-play are more in how they’re implemented than any inherent properties of that specific form of monetization. Really, the issue is usually that F2P systems are often geared toward getting people to spend large amounts fast, when it should be focused more on encouraging free players to enjoy the game, and enticing them to pay a little here and there for something extra. Extra Credits did a few really good videos on the topic. I’d recommend looking them up on Youtube. (“Extra Credits Microtransactions” and “Extra Credits Free-To-Play”).
I myself discovered this via massivelyop article: http://massivelyop.com/2015/09/11/project-dogmat-aims-to-fill-the-world-of-darkness-void/
I would be happy to support via kickstarter.
Keep up the good work :).
Been following you guys since the cancellation of WoD Online *shakes fist at CCP*.
Looking forward to the opportunity to throw money at you guys.
Been following you since yoour first project bloodline, an idea should be to make a steam early access. Giving you visibility, beta testers and the most important : money. We all know that early access proposed by small development teams are at an early stage of development and sometimes unplayable for some buyers, but if it is made clear, everyone agrees. This gives us a chance to report bugs and really help you financially as well as for development. I would personally be invested if you propose the game on linux as the game “Ark” or others did.
In any case good luck for the future and thank you for all the work already done, thank you also for coming back with such a beautiful project.
Personally, I’m leery of early access, especially for an MMO. It’s very easy for Early Access players to see the unfinished game, get tired of it and move on before the game is even ready, which can kill extremely valuable word-of-mouth marketing.
Yes, of course for some people, not a generality, but this is a way for players to support a game too and to contribute as well as they can. The steam plateform also give an audience to “valuable word-of-mouth marketing”
This is a choice, and just a suggestion.
Excellent content so far guys its a shame other white wolf video games were never released.