April 2015
Greetings, Kindred! April has been a tough month for us, so we had to work extra hard to bring you any kind of visual material in time. As we spent most of the time working on the code, towards the end of the month we have discovered that we don’t really have much to show. But, we did find something.
It looks like short videos are the best format for these kinds of demonstrations, which is a rule we will try to follow in the future. We have often been asked if you can purchase your own flats and havens in the game. The answer is yes, anyone will be able to do that, any character will be able to acquire personal living quarters in any playable cities. In the beginning, their function will be simple – this is your haven, your storage, your wardrobe and your place of rest. Here you will be able to get new information about the events in the city via computer or TV, and equip your character with the items you have.
We would also like to add the customization options to your havens – changing the furniture, materials and even full redesign. But right now, all of this is a longtime goal, as we don’t have the time or the people to develop this kind of content.
New engine
In the beginning of April, as we mentioned before, we finally finished our transition to Unity 5 (by the way, this is the engine the demo of the flat uses). Now the team can finally use its full modern capabilities and, more importantly, new physical shaders. We will have a lot of work improving previously created maps and textures, so that they can properly work in the new programs.
Other important differences of the new engine include greatly increased productivity on modern systems, which saves up a lot of calculating power for additional graphical effects. On the other hand, the updated systems of shadow processing raised many questions about their correct use. When created from the global light source like the sun (or, in our case, the moon), the shadows have indeed become softer and more realistic. But at the same time, local light sources, like lamps, can create imprecise lighting on surfaces and shadows don’t cover the surfaces as softly as they do in global lighting. These are the problems we will have to solve in near future.
Server optimization
Last month we have decided to focus on the server code. If we do want to create one game server that will support thousands of players online, the optimization of these components is very important. In the future, instead of just one physical server, we will need a cluster system comprised of a couple of machines. But that’s all in the future… at the moment we are content with having one affordable barebones system that we work and test with. Code optimization and the separation of some resource-intensive processes into additional streams of data processing (all hail the multicore processors!) significantly increased our ability to process data and carry out necessary calculations. Thus, we were able to achieve minimal percent of the CPU server load when testing with 10 simultaneously connected players – merely 1-5% even on a cheap tabletop system.
Crowdfunding
In conclusion, I would like to note that we are approaching the end of our preparation for the first crowdfunding campaign. We’ve finished writing and customizing the text for it; however, we still want to finish a couple of elements for the prototype demonstration and record a short video for the community and future sponsors. Soon we will begin the campaign on the Russian Boomstarter and we’re counting on your help and support!










Вот тогда я в вас и вложусь, в вас многие верят. Даже те, кто ничего не говорит. Все боятся провала, неудачи, но большинство надеется. Вы все сможете ребята. Упорства, Удачи, Успеха. Жду выхода на Boomstarter
На бога надейтесь, а сами не плошайте.
До чего же круто.
Надеюсь проект не познает участи WoD.
Ну, прежде всего, хочется сказать, что эта игра уже в своё время не очень выделялась графикой а интересовала игрока атмосферой, скинами, и главное интересным сюжетом и подсюжетами. Единственное, что этой игре не хватало, так это некоторой удобности да и долгие загрузки напрягали. Но все-таки что насчет сценария? Если с этим не очень, то браться даже не стоит. Если нужна помощь – могу помочь (разумеется безвозмездно).
это ММО,какой сценарий?
Когда планируете продавать ранний доступ?
Рано задавать такие вопросы. Завершим краудфандинг компании, и если они пройдут удачно, тогда где-нибудь через пол годика можно начать говорить о ранних доступах и тестированиях.
Так если мир уже есть то можно пока там человеком побегать, потанцевать и подраться в барах или устроится на работу, жильё обустраивать)
I just found this site and suffice to say that I’m both interested and excited to see what you can do. Some of you may recall me from the newsbynight.net website. I’m hoping you can really put together something amazing to save us all from the darkness that CCP wrought upon us.
Glad to see our old friends! Welcome!
игра царская будет всяко)
здраствуйте я так жду игр похожих на vampire the masquerade bloodlines я дождусь да )
збт дайте очень хочу посмотреть
и еще мне очень хочется чтоб можно зайти в компьютер
Quite comfortable and nice little room , yeah , I think I can rest here .
Take your time , kindred will come . Last round , remember ?
очень жду эту игру