NA COMMUNITY MANAGER LETTER

bryan

Hi everyone! This has been a busy last couple of months for our team. From working on the advanced A.I. for the game, to getting newer, updated models into the game—to adding new talent to the team and prepping for our launch of the Kickstarter campaign in August-September.

First, I’ll start with our new additions to the team:

Our first new member to the team is our NA Marketing Manager, Joe “LordStrell” Martinazzi II. As some might know, without a proper Marketing Consultant a product cannot be seen by the public properly in order to drive awareness and targeting certain markets to build the vast audience needed for a project of this size. Without such expertise, a product such as Project Dogmat couldn’t be successful as it wouldn’t have a following. The “fruits of our labor” produced not only a successful Boomstarter campaign, Boomstarter also featured us as one of the most successful campaigns to have ever been started on their website and to have also reached is stretch goal and surpass it as well.

boomeng

Second up, is our newest addition to our 3D Modeling design team, Will “Willo” Martinez. Graduating from the esteemed school of Full Sail University, his modeling talent is exemplar and his “go get’em” approach and attitude to each project he touches only adds more motivation to the entire team. With him, our excitement for this project grows more and more each day. Here’s some of his recent work for the project in case anyone missed it earlier this week through our Facebook and Twitter feeds:

26jun15 26jun15_1

Finally, prepping for our Kickstarter campaign. This will be the most important part of our project as it will allow many things we need to be purchased. Everything from newer to more equipment, to contracting out more resources for further project development. Without a successful Kickstarter campaign this will not happen. We need you, our fan-base for the genre, our friends and more importantly, our family. At Prelude Games Factory, we have a mantra we live by, “For the players, by the players.” and we’re proud to be making this game for you, not for the corporate bottom dollar. Would profit be nice? Absolutely. Regardless, we will continue to make this game whether we break even in our investments, or gain revenue—it’s not about that like we see with so many games we’ve loved become cancelled and shut down in the past due to “loss of profit”. Not here, not ever.

In closing, I’d like to welcome you all to our world, a world that will be here for the long haul. So visit us on Facebook and our Twitter pages, drop us a line, ask your questions, invite your friends, share our updates and help us grow the awesome community we already have. There are whispers from the nay-sayers, saying this task is to daunting for us… lets prove them wrong together.

Sincerely,

Regent, NA Community Manager – Project Dogmat

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20 Responses to “NA COMMUNITY MANAGER LETTER”

  • You guys are awesome!

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  • Не останавливайтесь!!!!)

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  • That model is absolutely amazing Very excited for this project!

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  • Надеюсь игра будет хардкорная.. удачи в разработке)

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  • Cant wait for this to be released

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  • Уже хочу)))

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  • CCP Нервно курят в сторонке с их почти ГОТОВОЙ игрой. Рабочая альфа скончалась при неизвестных обстоятельствах (ну там что-то говорили про нехватку финансирования…). Бред полный. Даже dayz sa держится на плаву с EA!!!!!!

    Короче, жду кикстартера. Надеюсь на вашего маркетолога. Пусть раскручивает ее!!)) На youtube же есть каналы про видео игры (mmorpg.su, stopgame…), попросите их рассказать о вашей игре, ру комьюнити одобрит!!

    Единственная игра, на разработку которой я готов закинуть деньги, после WoD (аминь)!!

     

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  • In my dreams, the Kickstarter campaign rakes in tens of millions, and you guys flesh out a nice studio for this beast. I hope the pitch video is hypnotizing.

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  • Посоны! Хоть вы допилите а? Те парни душу растравили и бросили помирать от жажды… Я на вас расчитываю!

     

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  • А как хочется удивить а как хочется услышать ГОРОДОК

    Блин хочется поиграть уже

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  • Удачи в бою!Мы с вами!

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  • Спасибо за Ваш труд, друзья. Я думаю каждый верит в успех этого проекта, который даже представить было трудно (как бы ни хотелось) в далеком прошлом. Это мечта моего детства, на которую, жаль, сегодня времени не будет. Еще раз спасибо.

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    • Думаю, этот проект вам так же подойдёт. Мы не хотим ограничиваться исключительно аудиторией игроманов, часами просиживающих за экранами мониторов. Наоборот. Наша цель – это такие же люди как мы сами, взрослые люди, которых когда-то лишили удовольствия окунуться именно в такой мир.

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  • I am excited about the Kickstarter. I will do my best to spread the word and publicize the Kickstarter campaign on social media. However, the name ‘Project Dogmat’ has to be changed before the game goes into beta. English speakers see the title (which means “Project Dogma” in Russian) and the first thing they think of is dogs.

     

     

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    • You think about dogs when you say “Dogma” ?

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      • Few people in the English speaking world know what Dogmat means in Russian (I am of Russian descent and even I didn’t know). The name immediately reminds people of “dog” and “mat” so they think they are going to being playing a pet simulator game.

         

         

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        • I know many of the names of the games, which for russian sounds ridiculous and absurd. This is a known and very popular titles. We are Russian. So make yourself in our place.

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          • Most of the game’s potential player base is outside of Russia, mostly in North America and parts of Europe such as England, Germany, and France (and possibly Spain and Latin America). Giving the game a Russian name that is confusing to anyone that doesn’t speak the language will harm the game’s potential growth.

             

             

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