Update #15

Greetings once again, Kindred! We don’t have much to show this time, but we do have some news to share.

After our marathon of crowdfunding and development, we allowed ourselves to take a little break in January. Unfortunately, not all things have worked out, so we spent the first few weeks dealing with personal issues. This helped us to go back to work with full force.

As we previously mentioned, our main goal for this year is launching the alpha-version of Dogma: Eternal Night, so we began to actively prepare all the game elements for the release of a working game client. This will take some time and of course, there will be things we will need to improve on. This is especially true for the game content, which takes a lot of work and time.

20jan16_1

The first step towards that is our own crowdfunding campaign on our website. We managed to reach $5000 in the first month alone, all thanks to your support. Now we can rent a studio and equipment for creating new high-quality motion capture animations. First, we will replace all the existing animations (yes, we know they weren’t very impressive) and add new ones, like interacting with objects, using abilities, emoting, etc. We plan to start in February, stay tuned for further updates and reports.

Our next goal is to create a fully playable city, as without one there can be no alpha-version. To accomplish this, our team of 3D-modellers and designers will need a new equipment (PC components, graphical tablets, etc) and some free time that can be spent on the development process. For that, we set up a new goal – another $5000. I am sure that with fans like you we will reach it as well.

We’ve also improved the game mechanics – you probably remember our concepts of a human (or a human-looking vampire) transforming into an unseemly creature of the night, so common in Hort Packs. This will not be a simple cosmetic change and will influence your behavior in game with the NPCs reacting to you differently (you can probably understand why). We couldn’t prepare a video in time for the update, but you can see the main stages of the transformation in this screenshot:

25jan16_1

There were some other interesting things we showed in January, like teeth customization options. Yes, we remember you asking for that. And since there are so many variations in literature and cinematography, we decided to leave the choice up to you.

CZLx2cIWQAAETxC

And finally, something we promised to do in the beginning of the month but never got around doing it (sorry!) – results of the Kickstarter contest we held a while ago. You can read more about it on our forums, we’re pleased to announce the usernames of the winners:

1st place: MikkyForte

2nd place: Viktorius

3rd place: Cannibal

4-10th places: Merca007, 08abur, Reverendo, Devoker, Somnio, Alex46, KiesKiel

We will contact the winners via their registered email addresses when we start sending out the prizes later (this will be subject to the availability of the prizes). If you have any questions, you can contact us on: .

Share...Share on VKShare on FacebookTweet about this on TwitterShare on Google+
Liked it? Take a second to support Dogma: Eternal Night on Patreon!

13 Responses to “Update #15”

  • Congrats to the winners!

    2
    0
  • Ну неужели я хоть где то выиграл)))Приятно однако!

    0
    0
  • Wow OMG o.O
    Second place o.o

    3
    0
  • I didn’t even know there was prizes lol

    0
    0
  • Thanks for the update!

    0
    0
  • Nice guys! Can’t wait.

    0
    0
  • I sent you guys an email on the 1st and no reply so far

    0
    0
  • Сделайте несколько видов зубов в игре, будет поприкольней.. Чем одинаковые зубики у всех)))

    0
    0
  • 1. На счет первого арта, модель хороша, но текстура не айс!
    Смотрелось бы атмосферней: с текстурой венознозности, градацией цвета, и тенями под глазами…
    2. По поводу клыков, так лучше будет, если пользователю самому дать решить этот вопрос,
    ну или разграничить этот параметр по классам, мол у “чистокровных” такие и такие, а у “древних” …
    ну вы меня поняли!)

    5
    0
    • Поддерживаю насчет “неприятной наружности”. Понятно, что сложно “изуродовать” первую модель так, чтобы она походила саму на себя, но пока что последняя стадия выглядит как носферату под мейк-апом. Стоило бы добавить лицу рельефа, возможно, как сказал предыдущий оратор, выступающих вен, или же язв; трупные пятна пока что смотрятся как грязь. Но даже этот вариант мне безумно нравится, обожаю трюки с трансформацией.

      0
      0

Leave a Reply

[an error occurred while processing the directive]