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Merca007 Июль 30 09:01.
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I would prefer buy to play, too. In this case I’d be willing to pay extra for expansions.
I’d also like to see an in-game for cosmetical items.
Free to play would be the least preferred model to me.
- Этот ответ был изменен 1 год, 6 месяцев назад от
Windir. - Этот ответ был изменен 1 год, 6 месяцев назад от
Windir.
War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from God to justice to simple, psychotic rage.
Buy to play with a subbing option that grants acces to all dlc/new races and ect.
I do believe that races after Hunter, Vampire and Werewolf should be brought and have their own little section of quests.
15/20 dollars/pounds per race seems fair, no?
All the methods have theyr fault…
F2P attracts masses of «wannatry», that enjoy in-game transactions and B2W
B2P is mostly attractive, but is the system of video-games, you have the game, you play the game, you buy the expansion, you play the game expanded
P2P is no fault free… but still is the better (if the developers are active) and with a little temperment it can be perfect: lets pay for 30 accesses… that is for preventing people who don’t have much time to feel disadvantaged
An other way could be a mix of B2P and P2P, but I wouldn’t go on a Premium stile…
P2P players pay so to say 10USD/month (30 accesses) and have real time upgrade
B2P players pay 60USD for the main game and upgrade the game through a periodic B2Upgrade system
which can be Basic Upgrade for level caps (if any), new features of characters, new clothing and furniture
Advanced Upgrade for the Basic plus New Areas in unlocked Cities and new weaponry
Complete Upgrade
The Upgrade system for B2P would be one milestone after another every 3-4 months.
Every knoledge has its price
I personaly prefer buy to play.
Ditto, I’m perfectly willing to pay more for expansion packs later down the line; but I think P2P would not do the game many favors, it’s a model that’s running dry and for good reasons, and some of us (*coughmecough*) can’t afford a monthly subscription. Of course, this game isn’t expected until maybe a year or two down the line and things can change, but I still advocate B2P since it’s the middle-ground between P and F; you still get money without sucking us dry, no pun intended.
Here’s an idea (and this happened with ESO BTW) why not be a B2P with optional monthly subscription for certain additional content. The only reason people hate F2P is they end up being (as someone already put it in this forum) a company cash grab, but I think a B2P could be an idea. If you look at ESO currently you can buy the full game and get complete access to it, but you can pay additional monthly payments to get special items, access to DLCs, and so on.
Personally, I am ok with P2P but would prefer B2P with copious amounts of cash shop items.
i don’t mind games like GW2 where you buy the game and buy expansion packs to play more, what i do mind is you buy an expansion pack for £39.99 and it is a quarter of the size of the original game which also cost that much, if it is smaller than the original then i expect a cheeper cost than the original launch game.
like this
£39.99 for the game
£19.99 for expansion packs
also what annoys me is when they make you pay £39.99 full price for the game then 7 months later they cut price to £9.99 wtf
i just hate feeling ripped off
also i will only pay by paypal i had a bad experience with a game site once that i paid directly too that put me off
I think , it ´s not good to set a title like this to a free to play status . Just for the reason it will attract to many of these very unkind players . I made this experience throughout a several times , with other titles such as *** *** **** *** what ever you might like to think of here . other negative side effects that would definitively occur : gold spammers , bots , a.s.o.
I think it ´s even a good solution to make this game a bit more expensive in regard to what we should pay monthly . I think i ´d be totally fine with a monthly cost of 15€ or 17€ or what not . Look at the development of that game phenomena worldwide , and let ´s just say : Keep them out the door ,m don ´t let them even knock upon the door …
I would much rather a B2P. Considering the amount of money people are willing to spend on cosmetics, I know personally I have spent far more money than I’d care to admit on virtual cosmetics over the years. SL is a fine example of how much people will pay and how long, people will play a game, even one that is basically pointless, if they have the option to customize their avatars and spaces. P2P isn’t something I’ve ever opted into, simply, because if I have a couple months where my budget gets tight, I don’t want to have to stop playing a game.
Also, a decision should be made on this rather quickly, I was getting ready to buy a pre-order, only to have my friend point out that it didn’t seem like a decision had been made and I can’t find anywhere that has said that it has been made. I can’t put that kind of money on a game that doesn’t appear to have it’s act together.
I hope it is p2p just because It would be really good for the developers and 20-30$ a month isn’t bad.
"The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
You took the words right outta my mouth. However I feel like at least for the devs P2p would be the best option. I think WoW has mastered the model well.
I would much rather a B2P. Considering the amount of money people are willing to spend on cosmetics, I know personally I have spent far more money than I’d care to admit on virtual cosmetics over the years. SL is a fine example of how much people will pay and how long, people will play a game, even one that is basically pointless, if they have the option to customize their avatars and spaces. P2P isn’t something I’ve ever opted into, simply, because if I have a couple months where my budget gets tight, I don’t want to have to stop playing a game. Also, a decision should be made on this rather quickly, I was getting ready to buy a pre-order, only to have my friend point out that it didn’t seem like a decision had been made and I can’t find anywhere that has said that it has been made. I can’t put that kind of money on a game that doesn’t appear to have it’s act together.
- Этот ответ был изменен 11 месяцев назад от
Anubis. - Этот ответ был изменен 11 месяцев назад от
Anubis.
"The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
Hi, new here,
I’d prefer B2P with unlimited access to servers and content, and with a «speed limit» like 50% slower to get XP, skills, money… No inventory or bank limit, it only brings frustation.
To get 100%, go with a 5 € monthly Premium and B2P expansion.
B2P 25 € included 1 month of Premium.
I feel like to insure Longevity and that this game expands. P2P is the best payment model to choose.
lethargic said:As an adult who is a wage earner, 15-20$ usd a month is nothing for the mere entertainment and i’m quite happy to pay it. There are also advantages to this model as compared to the other two.That being said, if i’m paying 15-20$ usd a month I require the game to keep me entertained. Low replay, low amount of in game things to do, unresponsive developers (which so far has been far from the case), lackluster content updates etc are all reasons I would cancel my subscription.You hit the nail on the head Lethargic. That said, it’s one of the #1 issues with games/developers these days. The community doesn’t feel important, and that is the worst thing you can do for a games revenue. Aside from lack-luster content, no content updates and lazy reskinned-rehashing of things already in the game and trying to call it “new content”."The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
F2P with some «premium» or similar option or B2P. I have played a lot of games with monthly fee and only a few survive to this payment method, the «big ones»… sad but true
P2P is still in my opinion the safest and best way to insure this games continued support and longevity. Allowing it to grow over time and maybe even change to B2P or F2P. The gaming community right now isn’t as open to P2P as it used to be 8-10 years ago. These are just some of my thoughts.
Maybe at release a b2p model. With a smaller sum like 10$ or 15$ a month instead of 20-30$ a month. I think it should still be P2P because it’s good for the games devs. However I think a B2P for 3,6,12 months at a time would also be a good model. Star Wars the Old republic has this model. It allows players the most options for how to pay. Whatever the Devs choose I hope it’s never F2p unless the game gets really big , like WoW big. I feel like it will be instead a gem of sorts because it is such a specific genre. While most mmo’s have a general fantasy title. Dogma Eternal night I hope will be a big game and very sucessful but not stray from its roots of a Vampire Mmorpg.
"The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
Honestly, if they go with a P2P model, I won’t be playing, it looks good so far, but not nearly good enough for me to finally opt into a P2p game. I get that it’s good for the Devs but a B2P with a good cosmetics shop would be much better for the long run. It would provide continued support and income with a little work, adding items into the shop, giving limited color options or limited outfits, selling pieces of jewelry, extra hair styles, holiday styles, etc. Even if those items are only a few bucks each, it’ll stack up as the fan base grows. I want to see this game come to life, it looks like it Could be pretty epic, but, the wrong model will kill it quickly. P2p is a dying model, only a few games are lasting and even those have offered other methods of ‘earning’ the monthly fee.
Honestly, if they go with a P2P model, I won’t be playing, it looks good so far, but not nearly good enough for me to finally opt into a P2p game. I get that it’s good for the Devs but a B2P with a good cosmetics shop would be much better for the long run. It would provide continued support and income with a little work, adding items into the shop, giving limited color options or limited outfits, selling pieces of jewelry, extra hair styles, holiday styles, etc. Even if those items are only a few bucks each, it’ll stack up as the fan base grows. I want to see this game come to life, it looks like it Could be pretty epic, but, the wrong model will kill it quickly. P2p is a dying model, only a few games are lasting and even those have offered other methods of ‘earning’ the monthly fee.
You’re starting to sway me. I just want what’s best for this game. As do you I assume.
"The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
I do, my friends and I have been waiting for a long time for something like this to come out that was actually Good. I’ve seen so many games that should’ve been epic, fail because of P2P. It’s such an outdated idea, being pushed into paying monthly for a game, then having to stop, even though a person has spent hundreds of dollars on a game, because something changes in the budget…It’s an awful system, I don’t think any of my friends opt in for P2P anymore and I’ve never done it. B2P and a cosmetic/item shop is really the most efficient model to run with, it’ll last longer and as previously, mentioned, I’ve personally spent stupid amounts of money on cosmetics for my characters. I really don’t want to think about the numbers there lol It’s an option people adore, because no one wants their chars to look like everyone elses.
I do, my friends and I have been waiting for a long time for something like this to come out that was actually Good. I’ve seen so many games that should’ve been epic, fail because of P2P. It’s such an outdated idea, being pushed into paying monthly for a game, then having to stop, even though a person has spent hundreds of dollars on a game, because something changes in the budget…It’s an awful system, I don’t think any of my friends opt in for P2P anymore and I’ve never done it. B2P and a cosmetic/item shop is really the most efficient model to run with, it’ll last longer and as previously, mentioned, I’ve personally spent stupid amounts of money on cosmetics for my characters. I really don’t want to think about the numbers there lol It’s an option people adore, because no one wants their chars to look like everyone elses.
Good points and arguments lol your right.
Let the records show that my opinion can be changed. It just has. When I was originally thinking B2P I wasn’t thinking about cosmetics. But now that I think about it B2P with a in game cosmetics store. Would be the best model.
to
"The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
Honestly, if they go with a P2P model, I won’t be playing, it looks good so far, but not nearly good enough for me to finally opt into a P2p game. I get that it’s good for the Devs but a B2P with a good cosmetics shop would be much better for the long run. It would provide continued support and income with a little work, adding items into the shop, giving limited color options or limited outfits, selling pieces of jewelry, extra hair styles, holiday styles, etc. Even if those items are only a few bucks each, it’ll stack up as the fan base grows. I want to see this game come to life, it looks like it Could be pretty epic, but, the wrong model will kill it quickly. P2p is a dying model, only a few games are lasting and even those have offered other methods of ‘earning’ the monthly fee.
I could not agree more
Like many others I prefer B2P or F2P with micro-transactions, but a small game company needs to be able to pay its monthly bills for server space etcetera. Hence I’ve made peace with the minor inconvenience of a monthly bill so that the Developers can work (and eat), and in the meantime produce a quality product that’s shaping up to be exactly what lots of us have been looking for.
I doubt a no-name company can keep a P2P model going for very long; more than likely, I would say, it will cut into how many people are willing to give it a spin unless it gains some major attraction and starts spreading down the rumour mill. I wouldn’t bet on something that uncertain to begin with, better to go with a model that can draw people in whether or not they have money.
I doubt a no-name company can keep a P2P model going for very long; more than likely, I would say, it will cut into how many people are willing to give it a spin unless it gains some major attraction and starts spreading down the rumour mill.
It’s true that there will be some who won’t give it a spin if it’s P2P, but if the Developers have a steady income they can create a steady output of expanded content — which should gradually draw more people in. I definitely sympathize with students and the like who’ll struggle to afford P2P though. Perhaps once the game has established itself it will become F2P — which gives us all an incentive to spread the word in the meantime…
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