Home › Forums › English Forum › Sabbaths › A Ruler's Power?
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Anubis March 22 07:17.
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Hey it’s Anubis,
This is a question I noticed never went answered from awhile ago so I would like to bring I up again.
Viktorius
March 1 at 08:53<p style=”text-align: center;”>
The Power of the Ruler.
A Discussions about the powers and capacities of the Ruler of one City (Who i call “Lord”), and the Local Sabbath Leader. (One for Each one in a city and one for each sabbath in the world i suppose)
Well, what i think a Lord can do?
-Raise one city securiy = Use resources to increase the number of npc police force on is city, for dealing with dogma breakers and criminals (Human Killers, Robbers etc)
-Improve Economy = The Lord can improve some trade area (Fashion, Weapons, Drugs etc), and make this itens less expensive, as well improve quality and the tier of the itens (More rare itens avaible)
– Make a Elysium = Give a permission to some vampire consider is bar/pub/club a Elysium.
-Permission to Sire= Give Permission for a vampire create another vampire.
– Give Titles = The Sire can tell who is the Top Dogma Enforcer of the City, as Well who is Personal assistant and stuff like that.
-Trades with other cities = He can deal with another cities, making itens more cheaper and common in both cities if both rullers agree.
-Block some citie trade = Make something more hard to find and expensive in a city of a enemy lord.
-Atack another city = Send players Enforcers and npc to some city, trying to put another Lord Down, create caos, affect the economy and so on…try to take some Lord down for put someone more friendly to him in command.
-Territory = The Sire can Claim with part of the city are of each Sabbath (A Little Complex, but well, just a idea)
About the Sabbath Local and Global Leader, i dont have much ideas, fell free to do a brainstorm!
And one more thing, what about we have something bigger than a Lord?Something who normal vampires dont even know about? A King…someone who control all cities and give or take powers as he like and find usefull, as well King agents, who go to city to city, seeing if the Lord is doing is job right and making the King Happy, and well, if he is not…
So, what you guys think?To complex or we can Anything i said?
“Finally there is nothing here for death to take away.” ― Charles Bukowski, What Matters Most is How Well You Walk Through the Fire
TalIn contrast to this all powerful 1% ruler model, I would suggest one with a more even distribution of power might create a more intriguing balance of political power at every level of politics, where our players will be spread. Said model may look more like all of your mentioned political powers above being set in player hands still, just perhaps not having one Lord with all of them.<p style=”text-align: center;”>
Just one of these powers would give a Sabbath Lord something to bargain with. And, she would have a reason to bargain as well, if she needed another leader of society to accomplish another power she herself does not possess. (ei. perhaps as a Domini Lord she can increase blood quality in a neighborhood, but only the PCs that currently control the neighborhood can increase the level of NPC security present to help mitigate PvP versus the patrons they both wish to attract with this blood.) Whether she ultimately out ranks this other leader might be debatable, but they both depend on hashing out some partnership if their Sabbath wants to stay competitive with the others.
So no, in conclusion, I don’t think it’s too complex at all. I’d actually cross my fingers for something more complex. Something that forces players to seek out others with resources, and coding granted powers they themselves have not had time to acquire to succeed. The greatest political power any player ever has should be their ability to network with other players.
Another question here though is whether the team will feel like granting any special coding powers of this sort to players at all. I sure hope so, and it will likely be case by case. For instance owning a haven/bar will likely give coding control over those domains, as already stated. Anything beyond that? We will just have to wait and see, but it sure is fun speculating. I’m glad you brought it up.And more on point I’d expect each Sabbath to hold it’s own powers, congruent with their ideology.
RegentPerhaps you guys could persuade @AiryKai to drop a hint or two on this topic.
“We will be relentless in our pursuit for perfection. We won’t ever be perfect – but in the process we will achieve greatness.” – Vince Lombardi<p style=”text-align: center;”> <p style=”text-align: center;”>Thank You @Viktorius (elder)- This topic was modified 8 months, 1 week ago by
Anubis. - This topic was modified 8 months, 1 week ago by
Anubis. Reason: Edits
"The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
Before responding please read everything.
"The moon is my sun,
the night is my day,
Blood is my life,
and you are my prey.""Some are Born to sweet delight
Some are born to endless night""
I think it’s really interesting idea, sure players are responsible for building an economy, hierarchy of power and enforcing laws, however group well-designed tools can make it easier and open much more possibilities. It will force players to cooperate and interact with each other, thanks to that reaching personal goals will require cash, favours and a lot of promises. It would possibly stabilize social pyramid and hierarchy, players would have to care who’s at the top to secure their own positions.
However I’m against the idea of permission to sire. I agree, it’s most fundamental and important law for whole society, but it will not work in such game. During tabletop adventure it has a lot of sense, yet in Dogma there will be thousands of players and probably they all will be interested in becoming Vampires. Potential ruler of the city would have to just sit and answer such requests all days and we all probably know what answer it will be.
Impact on economy shouldn’t be that big too. Leaders are people who have political power, but they can’t control economy, it’s impossible to force businesses that doesn’t belong to you or your allies. I’m aware that people on the top of social pyramid are mostly rich or at least, have more opportunities to gain wealth but still… 90% companies will be in hands of other kindreds or even mere mortals. You can ask them, use threats or bribes but it will not have that big impact and probably costs fortune ;p.
Btw: I would like to create topic about economy ans sources of income soon. I’m curious if we will be able to run a companies and how first money will appear in game.
If you didn't buy pre-order, now it's perfect timing to do so! : )
When you mean permission? – do you mean it would be disabled by gameplay mechanics? The thing is that, there’s always someone who don’t care about the rules or about who is ruling a particular city, there’s always someone who will seek to replace the top dog become the top dog themselves.
I think that nothing should be disabled by gameplay mechanics BUT people should know what happens if someone does break the law of the current “prince” or ruler of the city.
But remember folks, having title is not power, it is actually far more complex then simply having a title, you need to have the actual support to rule, especially a city of vampires who are in their nature predators.
If people wants to become princes then they need the support for vampires who has the power to support them. PvP is definitely might but so is a few well-versed words of lies.
I agree with Anubis and jcaulfield. The more power is spread the greater the need for interaction and from those come consequences. Any city has many layers of society and within those layers of power and control. Will there be any player ruthless and powerful enough to rise above these and create an all powerful unassailable dictatorship? It will be interesting to see.
Although this is a really interesting concept (and I would love to see it implemented) I don’t think it would be feasible/fair. It could be restrictive to players (depending on the city ruler of course). Paying for a gaming experience then being told that the features you have paid for are begin withheld from you because of another player would not end well.
From an RP perspective, it is a great idea to have a player controlled hierarchy but I don’t see how it could be implemented. The only way I could see it happening in any form is within guilds and agreements between multiple guilds. An example being that guilds/covens who RP as Vampire hierarchy could reach an understanding of who is labelled prince of a city. Obviously other guilds/individuals may not respect this agreement (nor should they have to) but it would allow those who wish to take part in this aspect of Vampire culture to RP.
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