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Nothingness Июль 29 09:00.
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Over the course of development, our team will be reading and looking into all of the features, systems, etc. that you’d like to see in Project Dogmat. Well will list promising ones and interesting ones here that we haven’t already thought of. Please keep in mind this isn’t in any way, shape or form, a «set in stone» list of features, systems, etc that we’ll be using, implementing or otherwise considering.
Will update regularly- Cinematic Dialog (missions)
- Missions that involve riddles and puzzles (lore centric, tutorials, live events, etc)
- Make exploration meaningful: Easter eggs such as rare titles, cosmetic items, lore items & items that unlock access to clubs, businesses, etc.
- Professions for crafting (make them challenging to reach top tier but easy to understand)
- Some sort of trade economy aside from the tradition Auction House — some believe Auction Houses destroy in-game economies)
- Bounty System on other Players, placed by players
- Travel System — Taxis, Subway Train system
- Sewer System — perhaps in expansion (could see additional havens here for those who prefer the Hort Pack route)
- Hood toggle within the game settings options
- Robust «Emote System» & «Mood System» where by changing your «mood» (as an example: /mood angry ) your characters body-language changes.
- Эта тема была изменена 1 год, 10 месяцев назад от
AiryKai.
"We will be relentless in our pursuit for perfection. We won't ever be perfect - but in the process we will achieve greatness." - Vince Lombardi
May I also suggest I good emote system/player interaction system. This will help widely with the RP factor of the game. It would be great to have animated interaction that players can use towards each other, such as dancing for clubs, maybe intimate interactions, and also bite interactions. Just some thoughts
May I also suggest I good emote system/player interaction system. This will help widely with the RP factor of the game. It would be great to have animated interaction that players can use towards each other, such as dancing for clubs, maybe intimate interactions, and also bite interactions. Just some thoughts
We definitely want you guys to have a rich emote/player interaction system in our game.
"We will be relentless in our pursuit for perfection. We won't ever be perfect - but in the process we will achieve greatness." - Vince Lombardi
first post! woo!
the emotes are definately great to hear! i’d hope for a robust char customization system, but at creation and clothing options in game. also decent hair styles. so many ganes have one or two good ones and then a bunch of ones you never see used cause tgey are horrible.
on different notes — a lack of a Main Story Quest, or at leastva vague one. for RP its always hard to work around «oh! you killed the bug bad and found the mcguffin of destiny? me too!»
Original post updated.
"We will be relentless in our pursuit for perfection. We won't ever be perfect - but in the process we will achieve greatness." - Vince Lombardi
Let’s add the possibility to earn new abilities or new knowledge (on weapons), by studying-meditating-praying etc. (I don’t know, just some guesses). And maybe with some real infos too. It would be something new and realistic.
For example, I study all day about anatomy in the library of the town. I go, take the book, sit and read it. When I press to interact with the book on the table, I see pages with some photographs of dead bodies, informations about deadly spots on the body (in paragraphs), and day day by day, increase the critical chance (not too much. Just 5%-10% for example). But something like this, would take a month or so to learn, and some time to practice.
This could happen with grimoires and blood magic, army books and weapons, and so on…
LadyAzure wrote:May I also suggest I good emote system/player interaction system. This will help widely with the RP factor of the game. It would be great to have animated interaction that players can use towards each other, such as dancing for clubs, maybe intimate interactions, and also bite interactions. Just some thoughts
We definitely want you guys to have a rich emote/player interaction system in our game.
Yay! Thank you for the response I will be looking forward seeing this in game.
This isn’t much of a in game suggestion as much as it is a development suggestion. This a big project and I was wondering how a small team would get it done by 2017. So I was wondering if you guys thought about opening it up to another team that is willing to cooperate maybe in a separate country, like the US or Canada. Idk what you could do I was just wondering about how it’ll work out in the end is all.
This a big project and I was wondering how a small team would get it done by 2017. So I was wondering if you guys thought about opening it up to another team that is willing to cooperate maybe in a separate country, like the US or Canada.
We are working on this project for almost 2 years. This is quite a long time. Our main goal before the release of the project is to create the minimum number of elements to make interesting gameplay and game universe. Therefore, we chose «sandbox» principle as the main part of our project. This principle means that a large part of game content created by the players, influencing the world by their actions. We believe that this is the most convenient and interesting for MMO.
And by the way, our team has members living in the US.
Will we have the ability to run/move at super-human speeds? That’d be really cool
Yeah, that would be cool.
Наша сила не только в когтях и живучести. Наша сила в свободе и чести.
So if I have some suggestions I put it here and then if the devs like my suggestions they raise it to the top post on the list of noteworthy suggestions?
Or what would be the best way to make my suggestions reach the devs?Cheers all!
To die is not an option.
So if I have some suggestions I put it here and then if the devs like my suggestions they raise it to the top post on the list of noteworthy suggestions? Or what would be the best way to make my suggestions reach the devs? Cheers all!
You put a suggestion here and if it’s noteworthy enough, we will add it to the list :).
"We will be relentless in our pursuit for perfection. We won't ever be perfect - but in the process we will achieve greatness." - Vince Lombardi
1 — discard the level up / assign points / experience system — I have this idea where instead you level each skill by achieving milestones, for example, you have basic punch strength, to increase it to next level you have to perform 100 punch attacks, then 250, then 500, then a 1000…
For stats like punch strength his it sorta obvious how it can work, but make it work for other status is more dubious, but I think it’s possible, for example, lets consider a status for bloodhunger, if you let your blood level drop bellow 1/10 of the full blood bar, about 50 times you achieve one milestone of bloodhunger and from that point on your blood drop over time decreases… this can be done for sneaking… specific abilities/powers…
This was a player barely has to worry and think a lot about character development, each player will play the game as they enjoy and their status will raise accordingly to embrace their play style.I have a bunch more but I like the time to write more atm, this will be my first suggestion out of many hope it’s good.
To die is not an option.
2 — Combat — I’ve already read somewhere that it will be inspired by Batman Arkham series, I think it’s a great idea to have a sort of physical combat like that, perhaps with special moves/finishers that would be feeding, I was thinking it would be interesting if we could learn and assign moves to create our unique fight style, for example, click to evade a punch from enemy NPC, now this could happen several ways, for example:
1 — dodge the punch2 — headbutt his fist actually hurting his knuckles
3 — grabs his fist and bend it backwards forcing him to kneel in pain
…. and more those are just some basics I thought about right now
Now the player could choose which dodge skill best matches his/her personality.
Or even choose:
1 — randomly use 20% of the times2 — randomly use 50% of the times
3 — randomly use 30% of the times
I was thinking maybe the way we answer some dialogues, react in some cutscenes, before we are even introduced to the basic melee fight system, would determine what sort of move set we start with, but later in game we could pretty much learn every basic melee move and create our own style.
I am thinking other skills useful in combat could be assigned to the F keys (f1~f12) gradually as we’d start with few skill and few skill slots.
Also, still on the topic about combat, I was thinking maybe enemy NPCs would get intimidated by certain moves, creating a system in which at first a mob of enemies will all jump on us, but as the fight progresses, they start to scatter, hesitant about if they should fight or run, paralyzed with fear, maybe to the point we see an enemy NPC cornered up behind a trash bin in fetal positions crying and wetting his pants… since I think that would be a normal reaction if some thugs were fighting what they’ll eventually perceive to be a supernatural being that can’t be killed and will feed on their blood.
Still on the topic of melee combat I think abilities like enhanced strength, agility and speed should be a trait of all vampires, now dealing with super speed in a game is usually done by slow motion on NPCs, because it’s more user friendly, I think it should be made in the same way here, affecting all enemy NPCs in the area… being an MMO it will be odd if you see a bunch of thugs attacking a fellow player in slow motion, but then again if actually accelerating the player is implemented the player may fail to react properly in the accelerated speed. So slow motion is more player friend.
And I believe those are all my thoughts on melee combat, which I hope will play a huge role in the game considering I am a Brujah
To die is not an option.
I wish to suggest player cities. There could be parts of the USA where towns have been destroyed due to some disaster or something else and basically a Coven (guild) could gather together and make a part of the city their own, unique base. Where they all can gather and RP together — it doesn’t destroy the central RP hubs but it does create unique ones for special Coven RPs — also these Coven bases should be accessible by all
Another idea I have is for skills — you should include a skill for musical instruments and dancing so that people can entertain themselves and form bands for roleplaying purposes — this also would fit with the toreador Sabbath group (the name I cannot remember!)
1. Discipline like abilities with multiple tiers of development.
2. Skill trees! With game changing effects. For example if you can teleport have an upgrade that makes it so that you knockdown enemies you teleport through making it an offensive ability. Or make it so that you are partially smoke upon teleporting making it hard to see you so that it increases your stealth capabilities etc.
3. Blood magic! With more than just combat functionality. For example summoning spirits for questioning and help with quests or even just lore pieces.
4. Armor and weapons with history. Or at least little snippets of lore in the descriptions.
5. Subraces that increase and decrease abilities, affect standing with certain factions and npcs, give access to unique abilities and skills etc.
I would like to suggest that the game remain… Cartoony but realistic at the same time, low end PCs seem to also have trouble with these sort of MMOs and remaining with a semi-cartoony graphics style like the 2nd photo will be quite nice.
On another topic, werewolf fur matching your character hair color when they come out please!
I would like to suggest that the game remain… Cartoony but realistic at the same time, low end PCs seem to also have trouble with these sort of MMOs and remaining with a semi-cartoony graphics style like the 2nd photo will be quite nice. On another topic, werewolf fur matching your character hair color when they come out please!
We’ve already shown the graphical style we’re going with. Cartoony is not it. Our apologies.
"We will be relentless in our pursuit for perfection. We won't ever be perfect - but in the process we will achieve greatness." - Vince Lombardi
Quite the shame, I guess I’ll have to play through the 10-20 fps lol
I cannot find the graphics, if you meant the picture with the girl doing the duck lips then that isn’t that bad for low end pc if that was high graphics(though I assume that woyuld likely be the low graphics setting).
Still an amazing project and I cannot wait to play through alpha.
- Этот ответ был изменен 1 год, 6 месяцев назад от
TheSwanKing.
So I’ve posted all my thoughts about melee combat, I’d like to express my view on gun combat.
I thing the traditional approach in MMO games about damage output being linked to status makes no sense at all for gun ranged combat — each gun would have it’s damage output depending on where it hits (head shot or a heart shot deal a lot more damage than a limb shot).I think it would make sense to toggle between 2 distinct gun combat modes
1 — FPS — first person shooter — you view through the eyes of character.
2- 3rd person — you view your character and control aim with mouse — for example Max Payne.Stats could influence aim.
Aim stats would influence you control over mouse when targeting during gun combat.
Also the area of precision where the bullet would hit, for example, low aim — your aim pointer is «O» high aim your aim pointer it «.»Inclusion of abilities such as bullet time and multi direction jumps and hiding during gun ranged combat.
Inclusion of crazy style shooting combos like in the game Gungrave — https://youtu.be/tF4m-qV6xpU?t=50
Inclusion of hybrid melee/ranged gun special moves like in the Devil May Cry games — (DMC3 and onward)
Realistic damage output and death by bleeding out from wounds for human enemies.
Weapons like a crossbow could impale vampires thought the heart not killing them but paralyzing them (if using a power/weakness setting similar to White Wolf’s).
To die is not an option.
What about a personal journal? One you can write notes in about people and events. If people though enter your apartment/mansion/house and find your journal they can read it.
In your view, would you have to go to the journal each time to write or can you fill stuff in at any moment? How about an in-game cellphone of sorts? Or an in-game web-browser when sitting at a computer? That could be cool and really add to immersion.
What about a personal journal? One you can write notes in about people and events. If people though enter your apartment/mansion/house and find your journal they can read it.
Personal journals would be an interesting novelty «just to have» in your haven. In-game cellphone use, we’ve already discussed it and to do what we want to do, currently we don’t have the man-power to do it.
In your view, would you have to go to the journal each time to write or can you fill stuff in at any moment? How about an in-game cellphone of sorts? Or an in-game web-browser when sitting at a computer? That could be cool and really add to immersion.
In-game cellphone use, we’ve already discussed it and to do what we want to do, currently we don’t have the man-power to do it. Unfortunately, this will have to be on the back-burner.
"We will be relentless in our pursuit for perfection. We won't ever be perfect - but in the process we will achieve greatness." - Vince Lombardi
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