Early Alpha Test

ARE YOU AFRAID?

You should be.

A little about...

Dogma: Eternal Night

Is a game project being made by a team of enthusiasts, who want to create a new MMORPG with the atmosphere of modern gothic punk and horror. This new game will allow players to try on an image of vampires and other mythical creatures who live among the mortals. The development team was formed by roleplayers and gaming community members for the purpose of exercising their common dream.

MMORPG

This is a new MMORPG with thousands of players online that are not separated on different servers. The Combat system is a combined control system – with the flexibility of ‘target-system dynamics’ (zoomed in 3rd person shooting) and mouse-look (traditional MMORPG combat with hotbar abilities allowing you to move your camera around at your convenience).

GAME WORLD

The cities existing reality, architecture and monuments are a work of art while a variety of mystical inhabitants, hide themselves from the eyes of mere mortals. The game world is a living, breathing environment which is constantly changing and reacting to the actions of players. In this world you can meet up with your friends to accomplish great deeds or find your enemies and vanquish them from existence. Then afterwards, you can congregate in one of the many “nightlife” establishments to enjoy the social aspect of our world by spinning a web of intrigue or to simply hangout in a pleasant atmosphere within our world.

GAME MECHANIC

The game mechanics are based on the best role-play systems of classic RPG games. Grow and expand your characters as you see fit because there are no class restrictions. The in-game character editor will allow you to customize all of the details of your characters appearance. In this world, you can permanently lose your character, which means that you should always be on our guard.

SOCIAL INTERACTION

Our game will allow extensive opportunities of social interaction with other players. You will be able to achieve objectives together, or gain the confidence of your enemies and then destroy them from within. The special system in-game market area will allow you to organize and own your own business, whether it be for trade or production.

ADULT AUDIENCE

We create our project for an adult audience and we understand how hard it is to spend a lot of time in the game and it’s even more difficult for those who don’t have that much free time to begin with. Therefore, we make every effort to allow players to enjoy the game without spending too much free time.

Okay Gamers, exciting stuff. If you like BLOODLINES, you're going to love this. I backed this project, and so should you!

- Mark Rein-Hagen, Legendary role-playing game designer

They have been doing this labor of love for over a year with no support, I have confidence they will do something really great!

- Chris McDonough, WoDMMO Senior Producer

News

Update #28: Combat System

15 Sep DevBlogs

Greetings everyone! Once more, we are back with some new updates, the biggest one being our combat system. Patch 0.10r88 added an alpha-version of the brawl mechanics. It’s a fairly large and complicated system with numerous hidden features. Some of them are only part-active since we have yet to introduce all ... Do you want to take a break from the game? Try playing online slots real money no deposit ! On Blackskies.com you will find all the resources to play (with 100 Free Spins per day)

Update #27: New Gameplay

04 Aug DevBlogs

Greetings, Kindred! It’s been a while since our last blog post; we’ve been working on new patches, updates and addons to the test client. Here's what we have so far. For the past two months, we’ve changed the game client, started work on a Linux build and launched a test version ...

Update #26: Vampires

04 Jun DevBlogs

Hi everyone, time for another big update! This time we’ve added new interactions and some things that should be in any vampire project. Starting from the update 0.8r79, characters are no longer simple walking templates with preset appearance. We have added a “Creature type” option into the character editor, which will ...

Update #25: City

06 May DevBlogs

Greetings, Kindred. We're making final preparations for new game mechanics and this time we're finally letting the characters venture outside. New updates are already installed and add a small 250x250m test location in the city. You have seen a part of it on our screenshots before. Locations are still being ...

Update #24: A Lot Of New Things Ahead

07 Apr DevBlogs

Hello everyone! After a brief delay we're finally back with a new update. Since we want to stick to our deadlines, the devs are swamped with work so we will be brief. There's so much work going on right now, that we had a hard time finding time to write even ...

Update #23: Let's Have a Chat

27 Feb DevBlogs

Greetings Kindred! February, the shortest month, has passed us by, meaning that it's time for a new game client update! This month we had less time than usual, so the team tried to spend it wisely, working on issues reported by the players. We have implemented numerous changes and some things ...

Update #22: Let's take a walk

23 Feb DevBlogs

Greetings everyone! In our last update, we promised that we'd try to give you monthly content expansions. We kept our word and 2 updates were already released. At the beginning of January, we took a short break, but we did release a small patch (0.0.0.2r57) to fix some bugs. Of ...

Update #21: Christmas Post

24 Dec DevBlogs

Welcome back, Kindred! A year full of hard work is finally coming to an end and in this small update we would like to congratulate all of you with the upcoming holidays! We decided that instead of telling you about our upcoming work, we'd rather focus on what we're doing now. ...