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Update#22: Let’s take a walk

Greetings everyone! In our last update, we promised that we‘d try to give you monthly content expansions. We kept our word and 2 updates were already released.

At the beginning of January, we took a short break, but we did release a small patch (0.0.0.2r57) to fix some bugs. Of course, we couldn’t fix everything but connecting to the server should be easier now.

As a reminder, those of you who have an account with alpha-access can log into game client right now. Support the project on our website to get the alpha-access now!

Until recently, players could only play around in the character editor, and we carefully collected all of your feedback and bug reports. Now we will be working on further improvement and fixes.

We released a new update (0.0.0.3r59) that allows your character to enter into the game world itself, albeit in a limited fashion. Players can now check out the starting location – a small flat in the city. Right now, all you can do is look around and move in it; we haven’t added object interaction yet, as we need to improve on some of its elements. We will add this as soon as possible (first half of February at the very latest). Now you’ll be able to see a working UI and even the chat system, though for now you can only talk to yourself.

23jan17_1

Future plans include adding character interactions and right now we are working on 2 modules: first one allows interactions within your flat (whether it be the starting location or the one you buy later) while the second module will add interactions outside of your haven. We’re not sure which one to add first – most likely the one that’s most finished by the end of February. As promised, we will try and stay within our deadline of one month as much as possible.

We’ve also made some graphical changes. For example, we’ve redesigned the shaders responsible for shadow rendering. Now shadows from light sources are a bit softer and are not as choppy as they used to be. There will be many graphical updates planned in the future, and in the next few months, we plan to test our game client on the new version of the Unity engine.

We’re keen to hear back from you, whether it be general comments or bug reports. This is very important for us, as we need to collect as much data as possible. Don’t be shy, create topics on our forums and share your screenshots – the team would love to see them!

Until next time, Kindred!

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11 Responses to “Update#22: Let’s take a walk

  • Tested it, looks really good the only thing that bothers me is the camera, It’s seems really weird and not natural, might want to work on that

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  • I absolutely love the vibe and atmosphere. The sounds are amazing and make the game feel really immersive. But yeah, the camera feels a bit weird and wonky, it needs some work.

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  • I couldn’t even leave the character creation screen, and it was extremely laggy. This may, however, be a result of my laptop not quite being up to snuff and not an issue with the game. Figured I’d report it regardless.

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    • What is your system configuration?

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      • It meets the bare minimum requirement for the game, but I also haddn’t realized I NEEDED to take a snapshot to move out of the creation screen. Once in the world, it ran pretty smoothly (as smooth as my laptop will allow. Powerful desktop is my next big buy). Forgot to update. Thanks for reminding me!

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  • All ran smooth without any lag at all for me, game looks and feels great! In character creation all settings/slide bars where set to lowest. Not sure if that was intentional but it only gave the option to make my characters body type bigger, and not thinner/smaller. Camera speed was a bit high for me, and couldn’t change the settings for it. Also when rotating the camera around my character while i was against/near the wall was a bit awkward. Other than that it think the game so far is amazing!

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  • Very Nice so far.

    here are my critics:

    Creation-Mode:
    – ist should be better so turn the entire avatar so you can better check some depth properties

    Game-Mode:
    – the light-flickering looks very static. you should make the flickering smoothier so it looks natural
    – the mouse-control is good so far but you should be able to change the sensitivity of the mouse
    – if you walk very near to something the view changes to a first-person perspective. In this perspective it is not possible to control the view with the mouse any more. This should be changed

    But the beginnigs are great. Good Work so far. *thumbsUp*

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  • лучше бы камеру привязать с видом от третьего лица, ибо управление персонажем где камера где то сбоку и вертеть ей не удобно получается как в старых бродилках, возьмите сделайте вид от первого и третьего лица со спины вперед центраж камеры с возможностью переключения видов.

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  • Развитие проекта радует, надеюсь в дальнейшем увидим еще много чего интересного и будем этим пользоваться и получать удовольствие

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  • Good luck to this project and waiting news about development

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  • Ждём новостей с нетерпением.

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