Update#20: New Announcement

Greetings, Kindred! It’s the middle of November now, and that means it’s time for some long-awaited announcements.

One question that has been on everyone’s mind is when are we going to launch alpha and beta-testing? To be honest, we still don’t have an ETA but we’ve finally decided to take the first tentative step towards that and give you an opportunity to try out some of our working builds.

Why not alpha or beta? Because we’re not ready to call them that but we can at least show you what we have so far. Starting from the end of December, we will begin publishing game client builds on a regular basis. We will start small – character editor with limited functionality at first and then gradually releasing new updates, uncovering the game bit by bit. We can’t say how often we’ll release these updates, hopefully it will be once a month (apart from hotfixes).

Those who have alpha-access will be the first ones to get their hands on our game builds. The number of players playing simultaneously will be limited, as right now we lack capabilities to provide stable and high-quality connection. Your characters will be saved on a server but the database will have regular updates with full wipes due to constant updates.

Please remember that these will be very early builds and are not representative of the end product.

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Upcoming game clients is what we’ve been working on for the past few months. We have lots of work to do, so sadly we didn’t have time to prepare any material showing development cycle.

We also keep fixing bugs and errors, resolve existing issues and prepare the game build for release. The “passive” mission system for mortals is almost complete and we’re ready to move to more advanced elements, such as quests for the player characters. Right now, this part is in early development but we’re building on it.

Speaking of quests, we decided not to reinvent the wheel and went with classical progression schemes. We did try to diversify them in some way; for example, assassination quests won’t have specific instructions on what, where and how the player needs to complete the mission. All you get is a description of the target or even just a name; finding the person will be up to you. The less obvious the target is, the higher the reward will be.

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And finally, moving onto our crowdfunding campaign. At the end of last month, your support helped us reach a new stretch goal, giving a bit more freedom to our programmers. This was one of the main reasons we decided to release our game builds.

Some of these funds will be allocated for new software and equipment. We would also like to improve on the graphics, like making the foliage more realistic and make the streets livelier by adding bird simulation. Hopefully, you’ll be able to see the results in the near future.

Our next goal is $20,000 and if we achieve it, we will be able to get a more powerful server with all the necessary operating software. It will be able to support thousands of players online. We’ve already chose the right configurations and the data center where we would like to host the equipment.

So, onwards and upwards, to new heights and goals. Together, we can make this new world a reality.

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11 Responses to “Update#20: New Announcement

  • *чересчур

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  • Аааа! Доступ!Доступ! Я! Я! Я!  ^,..,^  :-)

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  • That’s great news. Will our character looks be saved? Seems like a good chance to spend developing the looks of our characters.

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    • Yes, it will be save on the server. But the features will be severely limited in earlier versions. And maybe we have to delete created characters, to avoid errors.

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  • Looks amazing, I cannot wait to try out this…

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  • Very well . Me also I look forward to probably invest 100 bucks . And also I am ready to give up some of my leisure time for this game . Let us the community know about things like lore , quests and designing them . I ´m pretty sure that we have a lots of good ideas to come up with . Still one thing – since this will be a rated r title ( for matures ) you can roughly improve on the dialogues . Think of all these characters like Mercurio or Damsel . They will rarely speak like ” oh , a job – well thanks not now ” . This should be all like …

    ” Job ? What sort of job do you have in mind , – guy I ´m a tell you this right now … I ´m not going to get myself in trouble only for the reason I am one of these many new bloodsuckers in town . So , well I could use a bit of money anyway . What is you got ? ”  or

    ” Job ? Well , I was headed to a party , some sort of  . But ok – tell me all about it , and I ´ll decide if it fits my plans for tonight ” .   or

    ” Job ? Well – , and who are you ? Steve Jobbs ? ”

    or

    Sure , a job . What are you talking about ?

    or

     

    Sure . What is it ? Tell me everything – but hey – see I don ´t have like all that much of time  .

    Cut the long story short . Fast and understandable , right ?

     

    or

    ” Job , yeah I see . Now , wait – is this a burning car over there ?! ”

     

     

     

    See what I mean ? Get some subtle sense of humour into it , give it a urban feel . Players love that . Put yourself in situations where you might like to figure out as a team what sort of conversation would be fun to do . Invent a bunch of funny characters , let ´s say 5 or 6 . Some sort of ” celebrities ” ( think of Jeanette Voerman , or the Prince , or Grünfeld Bach , Jack or even smaller roles like ” Kiki ” – they are funny somewhat and this is what makes them attractive , let ´s say unforgetable ) Look how they go together or what differences they might have . Some of these npc might even be counterparts of yourself , I ´d love to see that .  Maybe you ´d like to take a little break , meet somewhere and do a bit of relaxed creative work . Could be in a bar or wherever you kind of  guys like to hang out  .  Don ´t block yourself – do something , umh , genuine  !   If you need help with that , send me some storyline . I ´d love to do some work on this  :)  ,  I need  no  payment .  my e-mail  ,  just saying

     

     

     

    best regards , Isis

     

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  • Thanks for the update

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  • This news are really good news… I was hoping in reading something like this.

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  • Хорошие новости.

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  • Further to Isis’ comment above re the dialogue – if you ever need anyone to help out with the English version of dialogue or just text in general – making sure it makes sense grammatically – I’d be happy to volunteer my time.

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