Update #17

Greetings Kindred! The summer season is nearing to an end but as always, we did not have much time to rest. We are back with a new update.

These months have been difficult for us – not everything goes the way we want to. However, we try our hardest to get the most out of the scarce resources we possess. Without going into too much detail, we’ll begin with a small supercut of our testing.

I think this video already answered some of your questions, especially the ones related to combat system and how it works in-game. Of course, it’s still not perfect. We have spent hours and even days working on and improving every element, taking into account maximum number of factors.

In the middle of summer, we uploaded two YouTube videos showing the current progress of our character editor and we are very happy with the results. And even though we (and you) would like to keep improving it and adding more features, at the moment it would be wise to leave this for future development. There are more important things that we need to work on and unfortunately, we can’t do everything with a team our size.

A few words on controls. This topic was raised in our past updates and on the forums and while some things are more or less set in stone, character control still raises some questions. Reminder that our game won’t have traditional for MMOs control scheme and this part of the project went through many changes during development, before we achieved the desired results – the ability to control your character not just by mouse and keyboard, but gamepad as well.

This required us to change traditional behavior scheme, making it more like action-adventure games. We are still improving assignment of keys on gamepad and the final layout is still not confirmed. Meanwhile, mouse and keyboard layout is much more simple and we don’t anticipate any issues with it.

Of course, this isn’t all we have right now. We would like to show you various abilities, skills, upgrade systems, quests, territory control etc. And if everything goes well, we will and in the next few weeks you will see more videos from us.


The game engine is also not forgotten and we try to regularly update it to the latest version. A couple of days ago, Unity 5.4 was released and it immediately ended up in our test build. As usual, we didn’t escape issues with updating, especially when it came to shaders but everything else went fine. So from now on, we have a tiny bit more graphical and functional possibilities.

Way back at the end of spring we achieved our second crowdfunding goal with your help. Of course, the amount is not the same as what famous studios receive for their work but it’s exactly what we need, to keep doing what we do.

However, our expenses keep growing and we still need programming equipment that we can’t afford. Not having them makes our work harder, prevents us from getting the best results…and sometimes a particular goal becomes impossible to achieve. Outdated configurations of workstations and a free OS make us sad and miserable

To add to that, we still don’t have an adequate game server, which is also one of our goals. Without it, we won’t be able to launch mass testing as the servers “under the table” are simply not strong enough.

But, we’re here to solve these problems and get through this together.

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8 Responses to “Update #17

  • It’s come the time, I make my choice, I’ll buy one package ?

  • Amaziing im looking forward to it!! yo guys have been doing an amazing work with this game despite the few resources you  got,  i only hope that the game main story (if there is one) would be gripping and catching, or the missions to became a vampire (and other tasks, quests..) will be long and not repetitive, i mean, like monotonous btw.

  • If I recall I donated 1000 pounds for this game, just to help actually. I call upon my kindred (obviously, 1000 is a lot!) but please, any amount is a good start and obviously we want to see this game grow! Let us help it grow together, I call upon MY Kindred! Help the Dogma grow!

  • Simple and Clean, Clean and Simple, even in the keyboard controls.

    Thanks guys, keep up the awesome work.

  • You are all doing amazing work, as always I will continue to spread the word to every one I know and the random mortals in the streets.

  • Slow and careful

  • Awesome stuff!!! I am guessing some animations are still WIP but when the time comes it shall be a simple matter of replacing, but gameplay wise seems to be working fine.

    Dunno if besides the ranged weapons FPS shoulder view shown gameplay for combat there are plans to include some interesting melee mechanics?
    Also, eager to learn a couple of the abilities (vampire magic like) that will be in the game.

    The movement mode seemed to be on early levels? cause I’ve read you want to give the player a parkour like experience sorta like Infamous: Festival Of Blood DLC?

    This movement so far reminded me of GTA San Andreas when outside vehicles.

    Also, curious to know if we can drive in the game?

    I love what I am seeing so far, that juke box in the club is just so cool, love the little details…

  • Ребята,
    Трансформация – это просто высший КЛАСС!!!
    Наглядно показывает “волки среди овец” или Маскарад.
    Вопрос у меня один: сама трансформация предполагается при использование “вампирских способностей”? Могут ли смертные наблюдать как слетает маска нормального человека с вампира?


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